Wednesday, October 30, 2013

Game Minute

The following will be an example of a minute's gameplay of GeoStoric Challenge

"Upon accepting the traveller's wish to get to Buenos Aires, the player has no more than 30 seconds to land the UFO as close to Buenos Aires as possible. Moving the UFO around on the world map towards Latin America and finally landing it 395 kilometers from Buenos Aires, after 15 seconds, gives the player 76 points. Immediately following this, the traveller asks the player which Latin American country that Buenos Aires is the capital of. With Brazil, Argentina, Chile and Venezuela as possible answers the player thinks about it for 10 seconds. Being unsure of whether the correct answer is Brazil or Argentina makes the player spend more time on thinking it through. Hearing the ticking clock in the background makes the player go with the first intuition: to land the UFO on Argentina. Argentina being the correct answer makes the traveller happy and he rewards the player with the extra fact that people from Buenos Aires are actually called 'PorteƱos' which means 'people of the port'. In addition to this extra fact, the player is also rewarded with 25 points for guessing the right answer and a time bonus of 5 because it took him 25 seconds to guess the answer. This gives the player a total score of 106. Accepting this, the player is asked to take the traveller to a new destination: New Delhi..."


Sunday, October 27, 2013

"GeoStoric Challenge" Prototype 2

Last week i received a whole lot of great feedback from you guys playing the first prototype of "GeoStoric Challenge". This week i'm releasing Prototype 2 - A huge makeover to the previous prototype. 
I've taken the things you said while playing the game into concern and i have done my best to accommodate your suggestions without changing my original plans for the game.
So... Here are the updates:
Story:

  • There is now a story behind the quiz game; you'll be helping out a traveller who happens to travel the world in a UFO, but doesn't know the locations of the cities he wants to go to. 


Graphics:

  • With the new storyline i had to redo the graphics to give the player the feeling that he/she is helping the traveller. I've done this by putting an image of the traveller into most of the scenes. 
  • A lot of new information is shown on the screen. 


Gameplay:
  • The biggest update to the gameplay is that the game is no longer controlled by the mouse. I noticed many of you had difficulties finding the locations so i've made it easier by letting the player control the UFO with the Arrow keys and letting it land anywhere on the map (instead of only on the location in Prototype 1). 
  • The Space button is now both used to land the UFO, but also to switch scenes. 
  • Again, with a new storyline and a gameplay change i felt it was required to make sure the player knows what to do and how.  
  • There will now be a welcoming scene to introduce the player to the story and another screen making it clear to the player what has to be done and how to do it. (Controls).
  • Most of you guys wanted to know the correct answer after guessing wrong - this has been implemented for a nice result - Thanks guys! 
  • An extra information about each specific location is now shown (As a reward from the traveller to the player for guessing the right question). I think this is a really nice feature. 
  • Sound and Music have been implemented throughout the game. Every action made by the user has some sort of sound bound to it to make the game more interesting. 


I believe that's it for Prototype 2.
My plan is to add more levels soon!


Below is a video of me playing and explaining the new prototype.




Here's the link to the game 
I'd suggest you to resize the screen to 800x600 pixels for the best graphical result.

Sunday, October 13, 2013

"GeoStoric Challenge" Prototype

Download link at the bottom of this post.

During the past week I've been spending quite some time on creating a prototype of my game idea "GeoStoric Challenge". It was hard for me to pick a game engine to develop the game in because none of them are really good engines for creating the kind of game I wanted to create. 
But I still came up with quite a nice result using Stencyl
With Stencyl, I was able to create all the different scenes I wanted as well as making the player interact with the map in my game in a cool way.
The downside when using Stencyl was that it took quite a lot of time for me to learn how to work with the program. Being a software developer used to develop in pure code, it was hard for me to get used to the small sandbox engine that Stencyl is. Dragging and dropping elements instead of coding just took way to much time compared to what i'd have spend on creating the same prototype in code. 
But it was still nice to get to learn the engine and creating a small game like this has been really awesome!
I wanted to create the part of the game that means the most: the part where the user has to spot a location on the map and answer a question regarding that specific location. 
So I created a scene that wants the user to find a random location from a (hardcoded) list and made it interactive by adding an actor that the user could move around on the screen. 
By using the mouse to click around on the screen, the actor will go to where the mouse clicks. This means that if the actor goes over the right location on the way, it will actually count as if you've found the right location. 
Screenshot of the Map Scene where the player has to find a location.
I'm thinking of letting this actor be controlled by the arrow buttons on the keyboard instead of mouse-clicks - this will make it harder to find the locations by coincidence.  
When the user finds the right location he is shown how fast it was done and the amount of points achieved. Then when clicking again a question scene is shown with a question regarding the location just found. If the user failed to find the location, there will be no question for this location. 
The answers are hardcoded in a list, but the order of them is completely random which makes the correct answer switch places.
Again using the mouse by clicking on either of the 4 possibilities will trigger the event where the user will be taken to the next scene.  
Screenshot of the Question Scene where the player is answering a question.
Guessing the right answer takes the user to another score scene where the total score is shown.
Then back to the map scene to find another random location. This continues untill the user has been through all locations in the (hardcoded) list. When the user has guessed the last question of the last location right or wrong, the level will end and the total score is shown. This is where my prototype ends.
In the real game there would be more levels.

I think this prototype shows great deal of what the final game will be like.

In the video below you will see me playing the prototype.
***Spoiler alert***


Here's the link to play the game:

Thank you for reading!

Thursday, October 10, 2013

Revised Game Focus

"GeoStoric Challenge" is a geography and history knowledge, challenging, quiz game. The player will experience several levels of geography and history based questions, to complete. While the game's numerous levels take the player through questions that not everyone will be able to answer, photos to locate and history to remember, the game has a more socializing part where players can challenge other players and compare their scores to everyone else. Being a single-player as well as a multiplayer game, the player will find challenge in both playing the quiz alone and when playing it with other people. Interaction between player and game happens via mouse-clicking, whether it's to answer a question with multiple choices or if it's to point out a location on the map. Multiplayer or not, the player's main challenge is to answer the questions of the quiz as fast as possible and therefore, "GeoStoric Challenge" will have a traditional, serious quiz-like tone mixed with adventurous music and scenes throughout.

Sunday, October 6, 2013

"GeoStoric Challenge" - Game Focus.

I've decided to go with my second game concept idea. 

"GeoStoric Challenge" is a geography and history knowledge, challenging, quiz game. The player will experience several levels of geography and history based questions, to complete. While the game's numerous levels take the player through questions that not everyone will be able to answer, photos to locate and history to remember, the game has a more socializing part where players can challenge other players and compare their scores to everyone else. Being a single-player as well as a multiplayer game, the player will find challenge in both playing the quiz alone and when playing it with other people. Multiplayer or not, the player's main challenge is to answer the questions of the quiz as fast as possible and therefore "GeoStoric Challenge" will have a traditional, serious quiz-like tone mixed with adventurous music and scenes throughout.